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    Suchergebnis für 'Game of chance'



  • Siemens Stiftung
    Experimento Game (English)
    Web resource:Starting screen of the Experimento Game: The game can be started online from here or downloaded as a ZIP file for playing it offline. The Experimento Game was developed by the Siemens Stiftung in cooperation with the Fraunhofer Institute for Digital Media Technology IDMT.The goal of the Experimento Game together with the associated teaching methods is to increase the students’ awareness of the complexity of environment-related judgments, point out to them the necessary conditions for making a fair judgment, and create an understanding for others’ judgments. They should become aware of their own interests and be able to analyze them. The digital game opens up new possibilities because the players are put in a dual role: First, they enter into the game world and the events taking place within it; second, they actively intervene in the events, therefore embracing them as their own.

    weitere Medien der Reihe:
    Handout for the Experimento Game
    Handout:Explanation of teaching methods for the Experimento Game for teachers The handout introduces the contents of the game and includes ...

  • Handbuch; teaching methods

    Siemens Stiftung
    Handout for the Experimento Game
    Handout:Explanation of teaching methods for the Experimento Game for teachers The handout introduces the contents of the game and includes explanations on the dilemma situations in the game. It also answers the question as to why a computer game has been developed for teaching. In addition, the handout addresses the relevance to the curriculum and the acquisition of skills. It also lists the technical requirements for the game. The appendix to the handout contains some suggestions for worksheets with tasks.

    weitere Medien der Reihe:
    Experimento Game (English)
    Web resource:Starting screen of the Experimento Game: The game can be started online from here or downloaded as a ZIP file for playing it offline. ...


  • Siemens Stiftung
    Experimento Game (English)
    The Experimento Game was developed by the Siemens Stiftung in cooperation with the Fraunhofer Institute for Digital Media Technology IDMT (Fraunhofer-Institut für Digitale Medientechnologie IDMT). It is a point-and-click adventure. The goal of the game is to increase the students’ awareness of the complexity of environment-related judgments, point out the necessary conditions for making a fair judgment, and create an understanding for others’ judgments. With the help of the game, students should become aware of their own interests and be able to analyze them. The teaching method included in the media package clarifies the goal and contents of the game, establishes the relevance to the curriculum, provides supporting worksheets, and specifies the technical requirements.

    Bildungsbereiche
    Fach- und Sachgebiete
    Medientypen
    Lernalter
    6-9
    Schlüsselwörter
    Sprachen
    en


  • Siemens Stiftung
    Experimento Game
    Webressource:Startseite des Experimento Game. Von hier aus kann das Spiel online gestartet oder als ZIP heruntergeladen werden, um es offline zu spielen.Das Experimento Game wurde von der Siemens Stiftung in Zusammenarbeit mit dem Fraunhofer-Institut für Digitale Medientechnologie IDMT entwickelt.Ziel des Spiels Experimento Game unter Einbezug der zugehörigen Handreichung ist es, das Bewusstsein der Schülerinnen und Schüler für die Komplexität umweltbezogener Urteile zu schärfen, ihnen die notwendigen Voraussetzungen für ein angemessenes Urteil aufzuzeigen und Verständnis für Urteile anderer zu schaffen. Sie sollen sich ihrer eigenen Interessenlage bewusst werden und diese analysieren können. Das digitale Spiel eröffnet neue Möglichkeiten, denn es versetzt die Spielenden in eine Doppelrolle: Sie rezipieren einerseits die Spielwelt und die in ihr ablaufenden Ereignisse, andererseits greifen sie aktiv in das Geschehen ein und machen es sich damit zu eigen.

    weitere Medien der Reihe:
    Handreichung zum Experimento Game
    Handreichung:Didaktische und methodische Erläuterungen für die Lehrkraft zum Experimento GameDie Handreichung führt den Inhalt des Spiels ein und ...


  • Siemens Stiftung
    Experimento Game (español)
    Recurso web:Página de inicio del Experimento Game. A partir de aquí se puede iniciar el huego en línea o descargarlo como un ZIP para jugar fuera de línea. El Experimento Game fue desarrollado por la Siemens Stiftung en cooperación con el Fraunhofer Institute for Digital Media Technology IDMT (Fraunhofer-Institut für Digitale Medientechnologie IDMT).El objetivo del juego Experimento Game, para el cual se incluye este manual asociado, es sensibilizar a los alumnos sobre la complejidad de los juicios ambientales, mostrarles los requisitos previos necesarios para que puedan juzgar adecuadamente y crear una comprensión sobre los juicios de otros. Deberían poder tomar conciencia acerca de sus propios intereses y analizarlos. El juego digital abre nuevas posibilidades porque ubica a los jugadores en un doble papel: por un lado perciben el mundo del juego y los eventos que en él tienen lugar; por otro lado, intervienen activamente en los eventos y así hacen su parte.

    weitere Medien der Reihe:
    Manual para el Experimento Game
    Manual:Explicación de métodos didácticos para profesores y profesoras acerca del Experimento Game El manual presenta el contenido del juego y ...


  • Siemens Stiftung
    The rainforest role-playing game: Protect or use?
    Teaching ideas:Instructions for a role-playing game that makes it possible for the students to experience the dangers for tropical rainforests.The students should grapple with the reasons for rainforest destruction. The teacher first introduces the topic of rainforests in general and the consequences of their destruction. Then the students should discuss the causes of destruction. They can do so by putting on a fictitious talk show on the topic of “Rainforest – protect or use?" or by role-playing a “UN mini-summit." The students appear as representatives with different interests and defend their points of view.Tips are provided to help the students prepare the content. The game situation is briefly explained. Then the six roles are described in detail:• Plantation manager • Fine wood dealer• Native inhabitant of the rainforest • Peasant farmer• Consumer in central Europe/North America• ConservationistBackground information and links to additional information are provided for working out the roles.A double teaching period should be provided to prepare for and carry out the role-playing game.Information and ideas:Other roles can be added, such as an engineer for road construction.Using the following sources: Dr. Tom Deutschle; WWF 2011 Living Forest Report; “Indigenous affairs 2/05," IWGIA (2005); “Geografie Infothek," Klett; Pro REGENWALD; Süddeutsche Zeitung (Sept. 2, 2012); Schrot & Korn Magazin (09/2012)

    weitere Medien der Reihe:
    Characteristics of tropical rainforests
    Information sheet:A few universally valid characteristics that are typical for classic, evergreen tropical rainforests.The text provides information ...
    Consequences of slash-and-burn
    Interactive schematic diagram:The slash-and-burn method of clearing tropical rainforests contributes to global warming.The graphic shows the ...
    Genetic diversity of crops
    Photos:Different potato varieties from Peru and from a grocery store in Germany are used as examples of genetic diversity and genetic poverty of ...
    Genetic wealth
    Information sheet:Genetic poverty is already part of everyday life in today’s large-scale farming. In contrast, genetic wealth prevails in tropical ...
    Guideline for “The tropical rainforest" interactive whiteboard content
    Guideline:This document provides an overview of a possible scenario for using the content package entitled “The tropical rainforest" for ...
    How I as a consumer can protect tropical rainforests
    Information sheet:Some tips for rainforest-friendly behavior as a consumer.The text provides information about possibilities we have as consumers to ...
    How to recognize rainforest protection
    Photo collage:Overview of consumer labels (“eco labels") from which sustainable use of tropical wood can be inferred.The photo collage shows ...
    Link list for “The tropical rainforest" interactive whiteboard content
    Link list:Additional links on the topic of rainforests.Additional information on the topic of “rainforests" for class (for example, WebQuests, ...
    Rainfall and temperatures in tropical rainforests
    Charts:A comparison of the annual rainfall and annual temperatures of the cities of Cayenne, French Guiana, and Berlin, Germany.Berlin is located in ...
    Rainforest destruction – view from outer space
    Photos:Satellite images from NASA show rainforest destruction in South America and in the region of Mato Grosso, Brazil, in 2004 and 2007 ...

  • Film

    WDR - Westdeutscher Rundfunk (Köln)
    Privates im Netz: Chance oder Datenmissbrauch?
    Berühmt werden per Internet? Melanie glaubt fest daran, dass das möglich ist und möchte bei einem Castingwettbewerb im Netz teilnehmen. Es geht um eine Karriere als Model. Ihr Bruder macht ihr einen Strich durch die Rechnung und verbietet ihr, seinen Computer zu benutzen. Er befürchtet, dass sich ihre Bilder unkontrolliert im weltweiten Netz verbreiten. Noah Sow will den Streit schlichten. Gemeinsam mit Melanie versucht sie, mehr über das Internet zu erfahren: Wie gefährlich ist es, persönliche Daten von sich preis zu geben? Am Ende muss Melanie eine Entscheidung treffen: Will sie wirklich ihre persönlichen Daten ins Netz stellen? Oder gibt sie den Traum der Modelkarriere per Internet auf?


  • website

    Planet Schule, SWR
    Was ist Ba’Game?
    In Kirkwall, der Hauptstadt der Orkney-Inseln, wird zweimal im Jahr Massenfußball gespielt. Am 25. Dezember und am 1. Januar treten die Männer der Südstadt (Uppies) gegen die der Nordstadt (Doonies) an. Das Spiel beginnt um Punkt 13 Uhr beim Glockenschlag. Der weitere Verlauf ist ungewiss. Das Ba' Game kennt keine Regeln. Es gibt zwei Mannschaften und zwei ungewöhnliche Tore. Das eine ist das Hafenbecken, das andere eine ganz normale Hausfassade. Die Mannschaft, der es gelingt, den Ball ins eigene Tor zu bringen, gewinnt.



  • Siemens Stiftung
    Training of senses
    Photo:A girl is shaking a film container in order to identify the content of the container by means of the noise.This photo shows a situation from a listening memory game. The game involves the ability to remember and recognize things. Information and ideas:This is how the game is played:Different materials like sand, rice, dried peas, pebbles or stones, flour etc. are filled into empty film containers, two containers for each material. Now the players have to match the pairs by identifying the material inside the containers by shaking The whole game can be played with teams of two partners as well. Each player gets a film container and has to go round and compare the sounds made when the containers are shaken and thus find his or her partner.(Tip: Label all the containers on the bottom, for example with colored dots so that the pairs can be clearly recognized again.)Relevant for teaching:The human bodyStructure and functions of a sense organ Senses discover the environment

    Bildungsbereiche
    Fach- und Sachgebiete
    Biologie Sachkunde
    Medientypen
    Lernalter
    6-9
    Schlüsselwörter
    Perception (sense organ) Sense of hearing Sense organ
    Sprachen
    en
    weitere Medien der Reihe:
    Five senses – sense organs (link list)
    Link list:Many interesting links regarding the topic “Five senses – sense organs".Information and ideas:Suitable as a source for internet ...
    My five senses
    Graphic: Drawing with labelling spaces for the five senses. Can be printed out or used with the projector.What do our sense organs do?- We use our ...
    Sense organ nose
    Photo: The nose as sense organ. It is able to distinguish different smells – good ones and bad ones and sometimes even dangerous ones.Inside the ...
    Sense organ tongue
    Photo: The tongue as sense organ. We use it to taste with – sweet, sour, salty or bitter?We can perceive tastes with our tongue. To do this we have ...
    Sense organs stimuli
    Photo: At a fair, all sorts of stimuli affect our senses, for example, the smell of candy floss, the bright lights of the roundabouts etc.If all our ...


  • Siemens Stiftung
    Dice
    Photo: Rolling dice with a dice cup. As an image for discussion to introduce a subtopic of mathematics: Probabilities.Information and ideas:The combination lock and the statistical diagrams in the background represent the two other subtopics of mathematics: combinatorics and statistics.

    Bildungsbereiche
    Fach- und Sachgebiete
    Mathematik
    Medientypen
    Lernalter
    6-9
    Schlüsselwörter
    Game of chance Probability (mathematics)
    Sprachen
    en
    weitere Medien der Reihe:
    Dice experiment
    Worksheet:The outcomes of rolling two dice should be guessed and tested. The concepts should be applied correctly in a cloze test. This worksheet is ...
    Dice totals
    Interactive graphic:The possibilities of achieving the dice totals 1, 2, 4, 7, and 11 with two dice are shown. For each dice total, there is a row ...
    Frequencies of rolls of the dice (matching exercise)
    Matching exercise:The frequencies and the concepts related to the outcomes of rolling two dice are tested. Various outcomes (sums of the dots) of ...
    Link list for the “Probabilities” interactive whiteboard content
    Link list:Links to other information on the topic of “Probabilities" as part of elementary school mathematical education. Additional ...
    Probabilities
    Content package for interactive whiteboards:Individual media related to probabilities are compiled here in a meaningful didactic way for teaching ...
    Random sample experiment
    Experiment:The students pull tokens from five cups, each containing a different number of red and blue tokens.Together in groups, the students are ...
    Random sample experiment (answer sheet)
    Answer sheet: For the worksheet of the same name. Information and ideas:You can find more detailed information on the associated worksheet ...
    Random sample experiment (teacher information)
    Teacher information:Teaching method for teachers on the experiments of the experimentation instructions of the same name. This teaching method ...
    What is certain, possible, impossible?
    Worksheet:Three experiments and seven problems on the topic of “Probabilities of events." The experiments are:• Rolling a die with different ...
    What is certain, possible, impossible? (answer sheet)
    Answer sheet:For the worksheet of the same name. Information and ideas:You can find more detailed information on the associated worksheet ...


  • Siemens Stiftung
    Dice experiment
    Worksheet:The outcomes of rolling two dice should be guessed and tested. The concepts should be applied correctly in a cloze test. This worksheet is used to impart knowledge of probabilities in the case of rolling dice and in general. The students should enter their guesses about the outcomes of rolling two dice on the worksheet and the probability of each outcome. Then they should test their guesses by rolling the dice. This exercise reinforces the terms “likely," “unlikely," “possible," and “impossible" through a cloze test. Using the following source: „Daten, Häufigkeit und Wahrscheinlichkeit“, ISB München (2008)

    Bildungsbereiche
    Fach- und Sachgebiete
    Mathematik
    Medientypen
    Lernalter
    6-9
    Schlüsselwörter
    Game of chance Probability (mathematics)
    Sprachen
    en
    weitere Medien der Reihe:
    Dice
    Photo: Rolling dice with a dice cup. As an image for discussion to introduce a subtopic of mathematics: Probabilities.Information and ideas:The ...
    Dice totals
    Interactive graphic:The possibilities of achieving the dice totals 1, 2, 4, 7, and 11 with two dice are shown. For each dice total, there is a row ...
    Frequencies of rolls of the dice (matching exercise)
    Matching exercise:The frequencies and the concepts related to the outcomes of rolling two dice are tested. Various outcomes (sums of the dots) of ...
    Link list for the “Probabilities” interactive whiteboard content
    Link list:Links to other information on the topic of “Probabilities" as part of elementary school mathematical education. Additional ...
    Probabilities
    Content package for interactive whiteboards:Individual media related to probabilities are compiled here in a meaningful didactic way for teaching ...
    Random sample experiment
    Experiment:The students pull tokens from five cups, each containing a different number of red and blue tokens.Together in groups, the students are ...
    Random sample experiment (answer sheet)
    Answer sheet: For the worksheet of the same name. Information and ideas:You can find more detailed information on the associated worksheet ...
    Random sample experiment (teacher information)
    Teacher information:Teaching method for teachers on the experiments of the experimentation instructions of the same name. This teaching method ...
    What is certain, possible, impossible?
    Worksheet:Three experiments and seven problems on the topic of “Probabilities of events." The experiments are:• Rolling a die with different ...
    What is certain, possible, impossible? (answer sheet)
    Answer sheet:For the worksheet of the same name. Information and ideas:You can find more detailed information on the associated worksheet ...
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